Hero’s Quest I/Quest For Glory I: So You Want to be a Hero?
Hero’s Quest I/Quest For Glory I: So You Want to be a Hero?
As a bonus surprise for my readers, I am throwing in a game review of one of my favorite game series of all time, Quest for Glory. This review will be specifically about Quest for Glory I, though I will review the other parts in due course. In this game you take the role of an (unnamed) adventurer that you can choose one of three potential roles for him, Fighter (typical hack-and-slash class that tends to solve problems with their muscles), Magic User (caster class that tries to solve puzzles through indirect means such as detecting magic, using spells to open doors and so on), and Thief (Agile melee class that attempts to solve most puzzles through stealth and deception.)

This game has quite a bit of replay value due to the simple fact that you can play the game through 3 times, once for each class, and each time you play it you will face different, or at the very least altered puzzles. For example in one area you may need to get a key from a sleeping monster, as a magic user you could always use a spell to keep it from waking, as a thief you might choose to sneak over as quietly as you can and steal the key without waking them, or as a fighter you may choose to spring a surprise attack on it.

With regards to the storyline itself, you are an adventurer freshly graduated from Correspondence school(?!?) who has travelled to the distant town of Spielburg after seeing a posting in your home town seeking a hero. Upon arrival in the town you find out that they have more than their fair share of problems stemming from not only a formidable band of brigands that have been terrorising the valley, but also from a very nasty ogress by the name of Baba Yaga who has placed a curse on the Baron of the valley, subsequently causing his son and daughter to go missing. Naturally it is your job to find them, deal with the brigand problem and take care of the ogress once and for all.

Graphic-wise the game isn't anything terrific to look at, but what did you expect from a game that came out in 1989 and was originally designed for EGA monitors? (It was later re-released in a more colorful VGA version.) The graphics were good for their time though, there is no denying that.

The storyline is relatively well fleshed out, with a number of colorful characters to offset the darker tone of some of the enemies that you will encounter on your journey including a pair of Katta inn-keepers by the name of Shema and Shameen, a very unusual mage by the name of Erasmus and his familiar Fenrus (or was it the other way around? =p ), and Zara, the mysterious owner of the Magic Shop just to name a few

The only downfall to the game would be the music, or lack thereof in some areas. My favorite tune out of all the music that plays in this game would be the tune that plays when the hero is in Erana's Peace.

Which path will you take? The noble path of the warrior, the mystical path of the Magic user, or the dark and shadowy path of the Thief?

In closing, I will say that the game gets MAJOR bonus points for the fact that once you have finished the game, you get to export your character data and import it into the next game in the series (in this case: Quest for Glory II: Trial by Fire), meaning you get to experience the entire storyline with a character you make right from square 1.

Rating-wise, I'd easily rate this game 8 or 9 out of 10, and strongly recommend any RPG fan that has not already played it themself give it a try. Sadly it is not an easy game to get your hands on without resorting to using abandonware sites.